I haven't enjoyed another game more all year. Hours and hours and hours of bending this place to your own will. Hacking security stations, sneaking through maintenance tunnels, fixing lifts and, once in a while, exiting the space station for low-gravity wander around its vast exterior. Inhabiting a place for dozens of hours, not moving progressively through several of them. ![]() Learning it, conquering it, loving it.Ī game about opening doors, and finding out how everything connects, slowly turning your world from a series of unfamilair areas into one inter-connected space that you know the layout of intimately. It's got this alien invasion plot and no shortage of shooting, plus a sideline in magical powers that can be left alone entirely if you prefer (I did), but what it really is is a game about exploring one big place. ![]() Prey is the closest we've had to that revered immersive sim/System Shock model since the glory days. (Pun possibly intended).Īs much as I accept and like them in their own right, BioShock wasn't System Shock and Dishonored wasn't Thief. Prey is exactly the game that long-time RPS readers have been praying for, for decades. Don't dismiss it because it looks a little sterile in screenshots. br br Explore vast regions of Norse Purgatory to find runes to unleash the jotun, giant Norse elementals. ![]() br br In Jotun, you play Thora, a Viking warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla. I don't hear it talked about that much now. Jotun is a hand-drawn action-exploration game set in Norse mythology. This is possibly premature, but I'm worried that Prey might have fallen through the cracks.
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